Fallout 4 Mods
Original weapons, gameplay projects, systems, assets, and experimental modifications for Fallout 4.
Explore Mods →Plagued Mods is an independent workshop for Fallout 4 mods, Sim Settlements 2 building plans, modding resources, tutorials, audio projects, and experiments from the wasteland.
Original Fallout 4 mods, settlement projects, audio experiments, and other creations built under the Plagued Mods banner.
Original weapons, gameplay projects, systems, assets, and experimental modifications for Fallout 4.
Explore Mods →
Commonwealth building plans ranging from practical settlements to experimental architectural projects.
View Building Plans →
Original music, broadcasts, conspiracy, commentary, and transmissions from Mister The Plague.
Enter the Broadcast →
Plagued Mods is an independent creative project dedicated to Fallout 4 mod development, experimentation, documentation, and sharing what gets learned along the way.
The work spans the Creation Kit, xEdit, Papyrus, asset creation, textures, NIF development, Sim Settlements 2, audio production, scripting, visual design, and the countless strange problems that appear when you start making the game do things it wasn't expecting.
Some projects become polished releases. Some become experiments. Some take a completely different direction halfway through development.
That's part of the process.
About Plagued ModsReal tools, real development, real problems. The workshop documents the process as well as the finished projects.
Creation Kit, xEdit, Papyrus, plugins, assets, textures, NIFs, troubleshooting, and the practical side of Fallout 4 mod development.
Explore Development →Sim Settlements 2 building plans, Commonwealth architecture, modular construction, and settlement design.
Explore Building Plans →Plague Radio, Mister The Plague, original music, visual design, creative experiments, and whatever else escapes containment.
Explore Plague Projects →Tools, templates, documentation, tutorials, and development notes created from actual modding work.
Templates, texture workflows, DDS settings, billboard resources, posters, and other graphics resources for Fallout 4 mod authors.
Creation Kit, xEdit, NIF development, plugin management, asset workflows, and practical development notes.
Step-by-step guides covering the tools, techniques, workflows, and problems encountered while developing Fallout 4 mods.
Reusable resources created specifically to help other Fallout 4 mod authors build, experiment, and create.
Explore the projects. Download the mods. Learn something. Build something.
Enter Plagued Mods